

However, the Shatterer had several advantages that made it an effective weapon when used right. The Shatterer was also somewhat expensive, at 1500 credits. Also, the unit was unable to fire while moving and had no defense against aerial units. This, and along with its heavy bulk, made the hovertank vulnerable to fast units, including aircraft. Heavier units were able to withstand the sonic blast for a while. The sonic wave was relatively slow compared to other weapons, which made the Shatterer more useful against slow moving units or stationary targets, like buildings. This ability has a 2 minute cooldown (Ctrl+A).

If an Airfield is deployed, Shatterer can call in a V-35 Ox Transport for pickup for a small fee of $200. Though lightly armored and no faster than a Predator Tank, the Shatterer proved an invaluable ally both on and off the battlefield. Waves of sonic destruction proved exceptionally effective against the masses of uprising Nod militants and waves of Tiberium-infused alien invaders. by Nod forces, the Shatterer was repurposed for military use.

įollowing the unexpected assault of Washington D.C. As with its non-mobile brethen, the sonic emitter, the Shatterer was originally designed with Tiberium abatement in mind, using a modified version of the aforementioned turret to propel concentrated waves of sonic energy deep into Tiberium fields, operating safely from a HoverTech-derived mobile platform.
